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Re: [Gcl-devel] UFFI & CL-SDL
From: |
Michael Koehne |
Subject: |
Re: [Gcl-devel] UFFI & CL-SDL |
Date: |
Fri, 15 Aug 2003 16:54:03 +0200 |
User-agent: |
Mutt/1.3.28i |
Moin Erik Andersson,
> Thanks! I modified the OpenGL makefile as well as the makedefs and managed
> to create a SDL window.
can you just tar.gz your work - and eMail it to me. I'm working on a
similar topic - but I currently play around with GCL using raw X and
OpenGL implementing a 3D extension for the eMUDs (EMACS/LISP) client,
and with CLISP using sockets and implementing the server part.
> Since the SDL uses both globals and threads I wonder if it is anything
> special I should do to avoid problems with GCL. I noticed that you had to
> be careful when accessing globals from guile at least, and threads often
> cause trouble.
*hm* I wonder how CL-SDL works in comparison - or if, its possible
to port CL-UFFI to gcl. UFFI and SDL might offer a way to port my
game to other platforms.
Bye Michael
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