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[glob2-devel] these damn net desyncs!
From: |
Kyle Lutze |
Subject: |
[glob2-devel] these damn net desyncs! |
Date: |
Mon, 19 Dec 2005 21:34:53 -0800 |
User-agent: |
Mozilla Thunderbird 1.0.7 (X11/20051022) |
please please please try to fix them!
s=Starting game... 0.
World desynchronisation at executeUStep 4167.
player 1 has a checkSum=1af4f889
player 0 has a checkSum=1af4f8c9
Dump full game memory
glob2: NetGame.cpp:977: Order* NetGame::getOrder(int): Assertion `false'
failed.
Program received signal SIGABRT, Aborted.
[Switching to Thread 46912550234880 (LWP 11208)]
0x00002aaaabe5c839 in raise () from /lib/tls/libc.so.6
(gdb)
-------------------------------
above is from gdb, obviously.
WHY THE HELL DOES IT ALWAYS DO THAT!
anyway, if we could keep it from doing that, that would be much appreciated.
Kyle
- [glob2-devel] these damn net desyncs!,
Kyle Lutze <=