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Re: [glob2-devel] Map editor entirely broken!!


From: Nuage
Subject: Re: [glob2-devel] Map editor entirely broken!!
Date: Wed, 22 Feb 2006 13:56:11 +0100
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.12) Gecko/20051102

What did you try? I have the same bug:
1- create a new map
2- save it
3- it crashes

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 16384 (LWP 7701)]
0x080e46a3 in std::_Bit_reference::operator bool (this=0xbfa13460) at
stl_bvector.h:78
78        operator bool() const { return !!(*_M_p & _M_mask); }
(gdb) bt
#0  0x080e46a3 in std::_Bit_reference::operator bool (this=0xbfa13460) at
stl_bvector.h:78
#1  0x081294ba in Mapscript::save (this=0xbfa329e4, stream=0x90f9c78,
game=0xbfa30a70) at SGSL.cpp:1011
#2  0x080c2366 in Game::save (this=0xbfa30a70, stream=0x90f9c78,
fileIsAMap=true, name=0x82d5e5c "No name") at Game.cpp:1048
#3  0x0810e9e3 in MapEdit::save (this=0xbfa30a70, filename=0x82d5cbc
"maps/No_name.map", name=0x82d5e5c "No name") at MapEdit.cpp:1037
#4  0x0810d9ec in MapEdit::loadSave (this=0xbfa30a70, isLoad=false) at
MapEdit.cpp:738
#5  0x0810ddd6 in MapEdit::handleMenuClick (this=0xbfa30a70, mx=46, my=150,
button=1) at MapEdit.cpp:818
#6  0x0810f4a9 in MapEdit::processEvent (this=0xbfa30a70, event=0xbfa22010) at
MapEdit.cpp:1268
#7  0x0810fa41 in MapEdit::run (this=0xbfa30a70) at MapEdit.cpp:1508
#8  0x080ede53 in Glob2::run (this=0xbfa34fd7, argc=1, argv=0xbfa35024) at
Glob2.cpp:370
#9  0x080ee1b9 in main (argc=1, argv=0xbfa35024) at Glob2.cpp:432
(gdb)

Stéphane Magnenat wrote:
> Hi Bradley,
> 
> Can you give me more details in which case it happens, because I can't 
> reproduce your bug here. Even valgrind doesn't report anything strange.
> 
> Please also make sure to make clean && make in case it is a autotools bug.
> 
> Have a nice day,
> 
> Steph
> 
> 
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> glob2-devel mailing list
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