[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[glob2-devel] missmatch parameters : Mac - GNU/Linux
From: |
Munteanu Alexandru |
Subject: |
[glob2-devel] missmatch parameters : Mac - GNU/Linux |
Date: |
Thu, 16 Mar 2006 22:25:18 +0100 |
User-agent: |
Mutt/1.5.11+cvs20060126 |
Hello,
I was trying to play with someone that has a Mac and he always get the
error missmatch parameters. Here is a part of the log :
I have replaced IP address with xxx.xx.xxx.8.
INADDR_BROADCAST=255.255.255.255
new MultiplayersJoin
Socket opened at ip(0.0.0.0:7010)
broadcastState=5
quitThisGame() (this=0x8df5800)(socket=0x8dc06c0).
disabling NAT detection too. bs=(5)
tryConnection(0)
suceeded to bind socket (socket=0x8dc06c0) (channel=0)
serverIP=(xxx.xx.xxx.8:7008)
Socket opened at port(0.0.0.0:7010)
enabling NAT detection too. bs=(3)
Succeded to send a BROADCAST_REQUEST packet to (255.255.255.255:7008)
TOTL 3
succeded to send presence request packet to
host=(xxx.xx.xxx.8:7008)(host-xxx-xx-xxx-8.brutele.be) channel=0
ipFromNAT=0
MultiplayersJoin::treatData (11)
dataPresenceRecieved (serverNetProtocolVersion=22)
(serverConfigCheckSum=374a6645)
bad serverNetProtocolVersion!=22 or serverNetProtocolVersion!=b3843dfb
quitThisGame() (this=0x8df5800)(socket=0x8dc06c0).
Unbinding socket. channel=0
disabling NAT detection too. bs=(5)
Socket closed.
Any idea where this may come from ? If you need more tests, tell me.
--
Munteanu Alexandru Ionut <io_alex_2002 @no_spam@ yahoo.fr>
signature.asc
Description: Digital signature
- [glob2-devel] missmatch parameters : Mac - GNU/Linux,
Munteanu Alexandru <=