glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[glob2-devel] missmatch parameters : Mac - GNU/Linux


From: Munteanu Alexandru
Subject: [glob2-devel] missmatch parameters : Mac - GNU/Linux
Date: Thu, 16 Mar 2006 22:25:18 +0100
User-agent: Mutt/1.5.11+cvs20060126

Hello,

I was trying to play with someone that has a Mac and he always get the
error missmatch parameters. Here is a part of the log :

I have replaced IP address with xxx.xx.xxx.8.


INADDR_BROADCAST=255.255.255.255
new MultiplayersJoin
Socket opened at ip(0.0.0.0:7010)
broadcastState=5

quitThisGame() (this=0x8df5800)(socket=0x8dc06c0).
disabling NAT detection too. bs=(5)

tryConnection(0)
suceeded to bind socket (socket=0x8dc06c0) (channel=0)
serverIP=(xxx.xx.xxx.8:7008)
Socket opened at port(0.0.0.0:7010)
enabling NAT detection too. bs=(3)
Succeded to send a BROADCAST_REQUEST packet to (255.255.255.255:7008)
TOTL 3
succeded to send presence request packet to
host=(xxx.xx.xxx.8:7008)(host-xxx-xx-xxx-8.brutele.be) channel=0
ipFromNAT=0

MultiplayersJoin::treatData (11)
dataPresenceRecieved (serverNetProtocolVersion=22)
(serverConfigCheckSum=374a6645)
 bad serverNetProtocolVersion!=22 or serverNetProtocolVersion!=b3843dfb

quitThisGame() (this=0x8df5800)(socket=0x8dc06c0).
Unbinding socket. channel=0
disabling NAT detection too. bs=(5)
Socket closed.

Any idea where this may come from ? If you need more tests, tell me.

-- 
Munteanu Alexandru Ionut <io_alex_2002 @no_spam@ yahoo.fr>

Attachment: signature.asc
Description: Digital signature


reply via email to

[Prev in Thread] Current Thread [Next in Thread]