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Re: [glob2-devel] Stuff is done, New Nicowar will be done soon
From: |
Leo Wandersleb |
Subject: |
Re: [glob2-devel] Stuff is done, New Nicowar will be done soon |
Date: |
Thu, 01 Feb 2007 12:04:29 +0100 |
Hi Bradley!
I'm curious about how many Nicowar2 it will take to beat me ;)
Serious: Don't forget about the rather good fruit-handling of N1!
Think of destruction of buildings. On some maps it is good to boost population
with 5 swarms and then replace them by blocks of 4 inns.
Blocks of 4 is also something that saves a lot of space. I guess best placement
of buildings is to leave 2 wide or even 3 wide roads and leave every building
accessible from 2 neighboring squares so that at an update they don't jam
there. best example for that is 4 barracks surrounded by 16
hospitals/schools/towers.
Determin the fundamental need of pools (algue gradient yes/no and enemy
gradient yes/no can be a start). they are a big waste of space on some maps.
greetings, leo wandersleb
-------- Original-Nachricht --------
Datum: Thu, 1 Feb 2007 00:06:32 -0500
Von: "Bradley Arsenault" <address@hidden>
An: "Globulation2 development mailing list" <address@hidden>
CC:
Betreff: [glob2-devel] Stuff is done, New Nicowar will be done soon
> I've gotten some stuff done.
>
> 1) I updated the Echo documentation for the latest version of Echo.
> 2) I updated the map editor, now, for campaign maps, you can set
> whether a particular team is an AI or a human.
>
> I'm next going to begin begin creating the new Nicowar. This new
> Nicowar won't closely follow the behaviours of the last Nicowar, but
> it will certainly be powerfull. Here is an outline of what I intend to
> create:
>
> 1) Nicowar will create buildings based on the populations and the active
> phase.
>
> 2) Nicowar will have whats called "active phase". There are a few so
> called active phases, and they aren't mutually exclusive (more than
> one phase can be active at a time). For example, when Nicowar is
> preparing to Attack, it will have the AttackPhase set. If its trying a
> rapid recovery, it might have the RecoveryPhase set. If its just
> building up its base, it will have the EconomyPhase.
>
> 3) Nicowar will set Inns and Swarms for the phases set.
>
> 4) Nicowar will attack once the number of available units reaches a
> certain ammount. It will attack buildings, one team at a time, perhaps
> multiple buildings at a time. It will choose which building to attack
> based on the buildings type and its proximity to you.
>
> 5) Nicowar will upgrade buildings much like Reach To Infinity,
> randomly and with lots of units
>
> 6) Nicowar will farm, and it will put Clearing Area arround its buildings.
>
> 7) Nicowar will defend any building that comes under attack with a War
> flag centered on that building.
>
> Feel free to comment, elabborrate, etc..
>
> --
> Really. I'm not lieing. Bradley Arsenault.
>
>
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