glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Unit state machine


From: Kai Antweiler
Subject: Re: [glob2-devel] Unit state machine
Date: Tue, 20 Feb 2007 09:22:02 +0100
User-agent: Gnus/5.1007 (Gnus v5.10.7) XEmacs/21.4.20 (linux)

> Vertex set 1: Buildings

That's wrong.  We want matchings.
Vertex set 1: offered Jobs


> Vertex set 2: globs
> Edge per resource: exists if glob has correct or no resource type, and can
>                    do the job before starving.
> Weight of Edge: distance + priority ?
>                 (small priority number = highest priority)
>                 or distance * priority, or sqrt(distance) * priorty ?

I guess we need the maximizing version of the algorithm instead.

Maybe we don't need to implement it on our own:
http://www.koders.com/default.aspx?s=hungarian+algorithm&btn=Search&la=Cpp&li=*

-- 
Kai Antweiler




reply via email to

[Prev in Thread] Current Thread [Next in Thread]