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Re: [glob2-devel] Unit state machine
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Unit state machine |
Date: |
Fri, 23 Feb 2007 21:01:04 +0100 |
User-agent: |
KMail/1.9.6 |
> Another bold idea is a mixture of priority and Steph's god actions:
> Money. Buildings have to pay globs money. The more money a building
> offers, the more likely a glob will want to work for it.
> So basically this is like priority. But when we limit the amount of money,
> and have the player have to earn it someway ... a new game element.
> You shouldn't have too much influences on how to spend money.
> Set infinity start money and we have ordinary priority system.
Funny this is market-based approaches that are currently being investigated by
academia on the problem of ressources allocations in multi-agent systems, for
more informations googleing [agent market based approach] could be a starting
point.
Have a nice day,
Steph
--
http://nct.ysagoon.com