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Re: [glob2-devel] Nicowar Update!
From: |
Joe Wells |
Subject: |
Re: [glob2-devel] Nicowar Update! |
Date: |
Thu, 26 Jul 2007 08:43:21 +0100 |
User-agent: |
Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux) |
I'm not replying to most of Bradley's comments because nothing needs
to be added to them.
"Bradley Arsenault" <address@hidden> writes:
> On 7/25/07, Joe Wells <address@hidden> wrote:
>
> Given that you are already working on Nicowar, here are what I think
> are the most important points for improvement:
>
> 1. Nicowar could really benefit from better handling of resource
> overgrowth that cuts off individual buildings (and sometimes traps
> individual globules) or which divides the main base into two
> portions. I would suggest computing some kind of minimal spanning
> tree that connects all of Nicowar's buildings and placing clearing
> areas (and maybe also clearing flags of radius 0 and 1) on this
> spanning tree.
>
> Interesting, I never considered doing clearing areas between buildings, only
> arround single ones. A minimum spanning tree... that would require constantly
> updating the clearing areas based on distance. Perhaps a compromise would be
> to
> pathfind from newly created building to the nearest 1 or 2 buildings, and make
> sure that a 2-wide path stays intact between them. This would keep pathways
> open without trying to create unneccessarry pathways as circumstances change.
At the very least, it would be good to _detect_ if buildings (or
groups of buildings) are cut off (don't have a sufficiently short/wide
path to other buildings or have no path at all) and do something then.
> 3. Nicowar should use its ground attack explorers once it gets level 4
> schools to attack enemy bases and to support ground attacks.
> Otherwise it's just a matter of holding out against Nicowar long
> enough to get your level 4 schools and then you can nuke Nicowar
> with ease.
>
> This is in my plan, to build an army of explorers if the ressources are
> available.
It would even be a big improvement to simply _use_ the explorers that
it has with explorer flags that ask for ground-attack explorers.
Ground-attack explorers are so massively powerful that it is a crime
not to use them. :-)
> 6. It would be nice if Nicowar switched into war mode (and chose the
> attacking player as its target) if attacked early. Otherwise (and
> this happens quite a bit on random maps unless the map is huge) if
> you start close enough to Nicowar you can just go on the attack
> immediately and wipe out the mostly defenseless Nicowar.
>
> Again, I don't yet have a defense mechanism. Currently it doesn't even know
> that its attacked, or even that its buildings are damaged. This is certainly a
> good idea though, I had considered that it should target whoever is the most
> offensive at the current time, as to keep all enemies at odds while it
> destroys
> them
I think at the least it should detect that it is being attacked and
switch on more warrior production. A counterattack would be helpful
in relieving the pressure.
> 7. Nicowar should clear wheat/wood in order to have a good path to
> stone/algae for building schools. On random maps, Nicowar often
> fails to build/upgrade schools because resource overgrowth makes it
> harder to get to stone/algae.
>
> I suppose this would be easy enough to do. When schools or barracks are under
> construction, clear a 3-wide path to the nearest stone.
Having a path to algae can also be important. On islands sometimes
the entire island border gets overgrown and there is no path to algae.
--
Joe
- Re: [glob2-devel] drawing unit paths when only destination is displayed, (continued)
- Re: [glob2-devel] drawing unit paths when only destination is displayed, Bradley Arsenault, 2007/07/28
- Re: [glob2-devel] to-do before 1.0, Joe Wells, 2007/07/27
- Re: [glob2-devel] to-do before 1.0, Kieran P, 2007/07/29
- Re: [glob2-devel] to-do before 1.0, Kai Antweiler, 2007/07/29
- Re: [glob2-devel] to-do before 1.0, Kieran P, 2007/07/29
- Re: [glob2-devel] to-do before 1.0, Kai Antweiler, 2007/07/29
- Re: [glob2-devel] to-do before 1.0, Kieran P, 2007/07/29
Re: [glob2-devel] Nicowar Update!, Kieran P, 2007/07/25
Re: [glob2-devel] Nicowar Update!, Bradley Arsenault, 2007/07/25
Nicowar and resource clearing (was: [glob2-devel] Nicowar Update!), Joe Wells, 2007/07/26
Re: [glob2-devel] Nicowar Update!,
Joe Wells <=