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[glob2-devel] why overlay maps look ugly for me (was: Longer Release Can
From: |
Joe Wells |
Subject: |
[glob2-devel] why overlay maps look ugly for me (was: Longer Release Candidate, soon!) |
Date: |
Fri, 27 Jul 2007 08:14:53 +0100 |
User-agent: |
Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux) |
"Bradley Arsenault" <address@hidden> writes:
> Thirdly, all of the cpu time consumed by these [overlay maps] is
> done due to drawing them, and there isn't anything I can do about
> this. When in high quality mode, these draw with 4x4 sub-sections to
> each square on the map in order to provide more "smoothness" of the
> resulting values. Thats allot of sections that are drawn with
> varying alpha so its understandable that it takes up a bit of
> CPU. Turning on "low quality" remedies the problem because the
> system doesn't draw any sub-sections, just one color for each square
Ah! I was wondering why they were so ugly. That explains it. (I
always run in “low quality” mode because I use a small portable
computer that does not have graphics acceleration.)
> I will be prepared to do the release candidate within a couple of
> days, after I clear up all known bugs.
Sounds good to me.
--
Joe
- [glob2-devel] Longer Release Candidate, soon!, Bradley Arsenault, 2007/07/27
- [glob2-devel] why overlay maps look ugly for me (was: Longer Release Candidate, soon!),
Joe Wells <=
- Re: [glob2-devel] Longer Release Candidate, soon!, Kieran P, 2007/07/27
- Re: [glob2-devel] Longer Release Candidate, soon!, Kai Antweiler, 2007/07/27
- Re: [glob2-devel] Longer Release Candidate, soon!, Stéphane Magnenat, 2007/07/28