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Re: [glob2-devel] Release Candidate Beta 1


From: Joe Wells
Subject: Re: [glob2-devel] Release Candidate Beta 1
Date: Fri, 10 Aug 2007 21:38:04 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux)

Joe Wells <address@hidden> writes:

> "Bradley Arsenault" <address@hidden> writes:
>
>> On 7/31/07, Leo Wandersleb <address@hidden> wrote:
>>
>>     bug:
>>     glob2 now randomly places areas. i tested rc against damentz and we both 
>> got
>>     areas we didn't place. when i first placed guard areas in his base and 
>> found out
>>     they were not going there i found guard areas in my base i hadn't 
>> placed. later
>>     when i stopped my attack suddenly my units rushed over as magically some 
>> guard
>>     area appeared in his base.
>>
>>     he said to have seen the same effect with forbidden areas
>
> I'm still seeing the random areas with the source from the .tar.gz
> file of 2007-08-03T23:23.  I get all three kinds of areas: forbidden,
> clearing, and guard.  I have to keep checking the entire map to make
> sure to remove any random areas

I'm still seeing the random areas with the source from the .tar.gz
file downloaded _today_.

>> I've discovered this bug and I've fixed it.
>
> Are you sure you've fixed it?  Is the fix in the latest main branch?
> Maybe there is another cause?
>
>> The bug was that if you place a
>> building, but instead of clicking, you click and drag, the "draging" would
>> cause areas to be placed, however, those areas aren't visible and aren't sent
>> to the engine untill you select to place areas under the menus. I've fixed 
>> this
>> by not having the tool-manager assume that dragging will only occur when
>> placing areas, because it will also occur when placing buildings.
>
> The above description does seem similar to what I am observing.

-- 
Joe




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