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Re: [glob2-devel] Hired Programmer
From: |
Leo Wandersleb |
Subject: |
Re: [glob2-devel] Hired Programmer |
Date: |
Tue, 05 Feb 2008 01:06:15 +0100 |
User-agent: |
Mozilla-Thunderbird 2.0.0.9 (X11/20080109) |
Great! Looking forward for results ;)
For the proposed roadmap I hope others wave hands on how to set priorities.
- Fix networking bugs
...
fixing bugs and changing for a better release-management so there is always a
stable version is my top priority. this also includes to never break "default"!
please work in the branches and merge if all works. mercurial is a great tool to
maintain a stable branch.
- Tabbed interface for networking, and overall better interface for
large number of players
opinions welcome. i guess it would be very straight forward to have channels
(lobby, pre-game-channels) each represented as an own tab. tabs get highlighted
upon status change.
i'd prefere to allow to join several pre-game channels. once one of those starts
it signs me off from all other channels.
- System for playing sounds implemented
this would greatly add to the atmosphere.
- task switching possible (going windowed) during game
not top priority (i play windowed anyway) but still high priority. players need
to end glob2 upon skype-calls?
- VOIP on all platforms
medium priority. voip is not used even where it works now. that's my experience.
- Paving Areas
opinions? priority? my go you have.
- Improved unit allocation system
here i basically want to provide the feature and need some help with crash bugs
i can't locate. maybe it is fixed already. need to test.
- Feature freeze and heavy testing
- 1.0 Release
My personal requests are for the following features:
- Pre-game alliances
was requested many times. we definitely need it but cleaning the in game
alliance system where alliances should be nondirectional:
a proposes -> no alliance -> b accepts -> alliance
now we have:
a decides not to attack -> b kills a's units
- Custom game using on-the-fly generated random maps
this should be easy to implement. generate and distribute or (!) use our pseudo
random numbers in map generation and shared seeds. on the other hand modifying
the map generator so that you get playable maps is not so easy. I would postpone
this.
- Lots more random map styles and potentially random-map scripts
this also has no high priority in my eyes.
- Improved Nicowar (I have several ideas)
nicowar is strong enough. there are barely people beating nicowars. 7 nicos on
playground kill everyone.
for singleplayers we can promote quickdone videos.
PinkyVsNico_Muka_712seconds.mpg ;)
in my eyes the fact that we have several AIs shows that this is a nice
playground for programmers. You can directly prove to yourself that you are
better than the coder of another AIe. no questions asked. all admire the
strongest ai and request it not to cheat. but we don't need it at this point.
sorry i give this lowest priority.
- New campaign
we need that, too. again i guess we more urgently need to get coding-stuff done.
a campaign can be done by others with little programming skills, too.
greetings,
leo wandersleb