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[Glob2-ideas] non-flat terrain


From: Quinn Yee Qin Teh
Subject: [Glob2-ideas] non-flat terrain
Date: Mon, 21 Jul 2008 04:56:58 +1000

How about having different height values for the terrain so that there are hills (and maybe cliffs)?
 
Hills:
-ground units move faster downhill, move slower uphill
-ground units and buildings can't see the other side of the hill
 
Cliffs:
-unpassable for ground units
-ground units and buildings can't see what's on the other side if they're on the low side of the cliff
-dynamically placed on the map if the difference between the height values of 2 adjacent tiles are above a certain threshold

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