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Re: [Glob2-ideas] non-flat terrain
From: |
Leo Wandersleb |
Subject: |
Re: [Glob2-ideas] non-flat terrain |
Date: |
Mon, 21 Jul 2008 14:59:08 +0200 |
hi
> The main problem here is our graphics, the entire system is 2d and more
> so,
> its not isometric, so doing varying height would only serve to make the
> graphics look horrendously bad, if we could even get an artist to do them.
i will do the textured hightmap if needed. not a big issue. promised. if we
don't have too steap mountains placing the sprites will not require more than
shifting by some pixels.
leo
- [Glob2-ideas] non-flat terrain, Quinn Yee Qin Teh, 2008/07/20
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/20
- Re: [Glob2-ideas] non-flat terrain, Bradley Arsenault, 2008/07/20
- Re: [Glob2-ideas] non-flat terrain, DusteD, 2008/07/21
- Re: [Glob2-ideas] non-flat terrain, Stéphane Magnenat, 2008/07/21
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/21
- Re: [Glob2-ideas] non-flat terrain, Stéphane Magnenat, 2008/07/21
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/22
- Re: [Glob2-ideas] non-flat terrain, Stéphane Magnenat, 2008/07/22
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/22
- Re: [Glob2-ideas] non-flat terrain, Bradley Arsenault, 2008/07/22
- Re: [Glob2-ideas] non-flat terrain, Kai Antweiler, 2008/07/22