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Re: [Gnash-dev] gnash run slowly on arm with agg-renderer
From: |
Udo Giacomozzi |
Subject: |
Re: [Gnash-dev] gnash run slowly on arm with agg-renderer |
Date: |
Tue, 9 Oct 2007 09:29:02 +0200 |
AGG renders everything in software. It uses fixed point math whenever it's
possible but obviously there are lots of floating point calculations to be
done. If your CPU lacks a FPU then this will certainly slow rendering.
I don't know what kind of Flash movie you are trying to play and how well it
performs on your CPU. We try to optimize software rendering but there is no
much left that can be done to speed up rendering.
Udo
Tuesday, October 9, 2007, 4:10:30 AM, you wrote:
l1c> I meet some problems when run gnash on arm platform.
l1c> Now, the gnash has transplanted to arm board, but when it play, it's
effeciency is too slow,
l1c> and the graphs displayed too slowly. I use AGG with renderer,
l1c> and I found when deal with vector graphs , it took too many time
l1c> to do the work, in agg libs, there are also so many double point
l1c> type compute when rastering the graphs. So I want to know how
l1c> can I resolve the problem I counted.Hope you can give me some
suggestions.Thanks!
l1c> My CPU is ARM926EJ-S, It's main frequency is 266MHz .
l1c> B Rgards
l1c> jeson