|
From: | Wei Cao |
Subject: | Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly? |
Date: | Mon, 18 May 2009 01:33:05 +0800 |
On Sun, May 17, 2009 at 06:55:40PM +0800, Wei Cao wrote:Does it make sense for _validbounds and _drawbounds to be in the
> sorry, I forgot to set _validbounds in the patch. here is the new patch.
base SdlGlue class rather than SdlAggGlue ?
Also, your patch contains namy lines in which only line-ending
(from unix to windows) change. Could you clean that up for readibility
sake ? Thanks a lot.
--strk;
> 2009/5/16 Wei Cao <address@hidden>
>
> > Sorry, I don't know how to send the patch to bzr repository.
> >
> > Instead, I make a patch via bzr diff, is that enough? Laugh, this is my
> > first time to use bzr.
> >
> > The hack on agg renderer is not stable now, I think I would spend more time
> > on it before I contribute it.
> > 2009/5/15 strk <address@hidden>
> >
> > On Wed, May 06, 2009 at 01:55:13AM +0800, Wei Cao wrote:
> >>
> >> > I read gnash's source, and added a setInvalidatedRegions call in SDLGui,
> >> to
> >> > set invalidated regions in the renderer after movie_root::advance(),
> >> before
> >> > movie_root::display(). That helps a lot, but performance is still not
> >> > satisfied.
> >>
> >> Would you mind contributing your patch to SDL gui ?
> >>
> >> --strk;
> >>
> >> Free GIS & Flash consultant/developer () ASCII Ribbon Campaign
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> >>
> >
> >> _______________________________________________--
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improve_sdl_agg.patch
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