[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [gnugo-devel] Bug in owl code in 3.1.10
From: |
Daniel Bump |
Subject: |
Re: [gnugo-devel] Bug in owl code in 3.1.10 |
Date: |
Mon, 15 Oct 2001 11:12:02 -0700 |
Greg Gaertner wrote:
> The attatched sgf file contains a game in which the owl code appears to
> assess a group as alive, even though
> its either critical or dead.
>
> gnugo -l 3110bug.sgf -Lxx -T xx anything between 59 and 71
> illustrates the problem.
Not on my machine! I'm using the latest CVS version but there
have been no changes to the engine since the 3.1.10 release.
I assume you're talking about the D5 dragon.
gnugo -T shows this in cyan (dead) and we can confirm this as
follows:
address@hidden freedom]$ gnugo --quiet -l [file] -L63 --decide-dragon D5
finished examine_position
D5 can be attacked at C8 (4 variations)
D5 cannot be defended (4 variations)
Is it possible this is a platform dependent problem?
> 3.1.10 scoring is also messed up. I assume its a side effect of
> this problem.
A statement like ``3.1.10 scoring is also messed up'' is not a
good bug report. Please give a reproducible example.
Dan