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[gnugo-devel] scoring bug?


From: Todd Sprang
Subject: [gnugo-devel] scoring bug?
Date: Wed, 16 Nov 2005 15:15:46 -0500

hello!  been playing gnugo lately and i think there's a problem in the way it 
scores after both players pass (otherwise, i love it!).  
 
if you examine this game, by the typical rules i've seen everywhere else, the 
score would be black 23:white 21 (one black stone captured during play).  the 4 
black stones in the white territory are considered dead as they stand and are 
added to white's territory score of 16.  
 
instead, gnugo scores the game 23:2 since only one white territory is entirely 
surrounded by white.  it really should figure that white's effectively captured 
the black stones on its side.
 
let me know if i can give you more information about the problem.  thanks!
 
t
 
(;GM[1]FF[4]AP[glGo:1.3.1]ST[1]SZ[9]KM[0.0]
PW[Human]PB[Igo for windows]
;B[cg]
;W[fd]
;B[cc]
;W[ce]
;B[fg]
;W[bd]
;B[gc]
;W[be]
;B[fc]
;W[ed]
;B[bc]
;W[ec]
;B[gd]
;W[db]
;B[he]
;W[cb]
;B[ef]
;W[bb]
;B[bf]
;W[cf]
;B[bh]
;W[fb]
;B[gb]
;W[ga]
;B[ha]
;W[fa]
;B[aa]
;W[af]
;B[ib]
;W[bg]
;B[dg]
;W[ah]
;B[bi]
;W[fe]
;B[da]
;W[ca]
;B[gf]
;W[ff]
;B[gh]
;W[ge]
;B[hf]
;W[df]
;B[ch]
;W[ee]
;B[eg]
;W[ag]
;B[ai]
;W[tt]
;B[tt])

 




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