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Re: [Gnumed-devel] GUI active encounter panel


From: Busser, Jim
Subject: Re: [Gnumed-devel] GUI active encounter panel
Date: Thu, 5 Feb 2015 22:04:05 +0000

+1 :-)

On 2015-02-05, at 11:48 AM, Karsten Hilbert <address@hidden>
 wrote:

> On Wed, Jan 28, 2015 at 04:22:03PM +0000, Jim Busser wrote:
> 
>> The active encounter panel includes two buttons,
>> 
>> N - create new encounter
>> 
>> L - list encounters
>> 
>> and something about the relative positions within this panel has, to me, 
>> been feeling 'not quite right'.
>> 
>> Prior encounters, which is what one can examine by way of "list encounters", 
>> took place chronically earlier than the current encounter, while if one 
>> would decide to create a new encounter, the new one would come after the 
>> existing ones.
>> 
>> So -- although it is subtle -- it would seem to me more orthodox, with 
>> respect to the buttons, to either
>> 
>> - move the L button to the left edge of the panel, or
>> 
>> - if it is preferred to keep the buttons together, reverse their sequence ( 
>> --->  L   N  ) and slide them both to the left edge of the panel
>> 
>> Do either of the above sound reasonable? Maybe it’s just me, hope it's not 
>> too nit-picky.
> 
> -- 
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