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Re: Hack the (init) system!
From: |
Ludovic Courtès |
Subject: |
Re: Hack the (init) system! |
Date: |
Fri, 04 Sep 2015 14:05:22 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/24.5 (gnu/linux) |
"Thompson, David" <address@hidden> skribis:
> Now, I think this solves the immediate need of being able to live hack
> dmd, but I'd like to note an additional shortcoming: Thread
> synchronization isssues. As you know, there's potential for the main
> dmd thread and a REPL thread to write to the same memory and blow
> things up. In practice, this would be unlikely, but it shouldn't even
> be a possibility. To accommodate programs that run in an event loop
> (though I know dmd doesn't truly have this yet), Mark and I developed
> the (system repl coop-server) module available in Guile 2.0.11. This
> "cooperative" REPL server can be integrated into an event loop and
> guarantee that expressions are only evaluated in the context of a
> single thread, in this case the main thread. I think that this should
> be the approach taken in the not-so-long term, which will require
> modifying dmd itself.
I agree that the cooperative REPL server is the way to go. I just
couldn’t resist the temptation to hack that thing. ;-)
It would be ideal if instead of having built-in support for the REPL
server, dmd instead provided a way for services to return file
descriptors to monitor and if they could be notified of I/O events on
those file descriptors. That way, the REPL server could be a normal
REPL service.
> Now that we can live hack dmd, we'll need some things to help make it
> pleasant. Most of the time I am tweaking service definitions until
> they are just right. Currently, that means calling a procedure to
> unload the version that exists, and then registering a new one. I'd
> like to reduce that to a single step to tighten the feedback loop.
> What do you think about adding a 'register-services*' procedure, or
> maybe a 'define-service' form, that first unregisters the old service
> before registering the new one?
Sounds good to me.
Thanks,
Ludo’.