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[Gzz-commits] gzz/Documentation/Manuscripts Irregu/irregu.tex...
From: |
Janne V. Kujala |
Subject: |
[Gzz-commits] gzz/Documentation/Manuscripts Irregu/irregu.tex... |
Date: |
Thu, 07 Nov 2002 10:54:18 -0500 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Janne V. Kujala <address@hidden> 02/11/07 10:54:17
Modified files:
Documentation/Manuscripts/Irregu: irregu.tex
Documentation/Manuscripts/Paper: paper.tex
Log message:
more refs and material
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Irregu/irregu.tex.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
Patches:
Index: gzz/Documentation/Manuscripts/Irregu/irregu.tex
diff -u gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.2
gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.3
--- gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.2 Thu Nov 7 08:44:30 2002
+++ gzz/Documentation/Manuscripts/Irregu/irregu.tex Thu Nov 7 10:54:17 2002
@@ -46,6 +46,10 @@
3D wm ref?
+Non-rectangular window shapes possible but not used except for some special
effects such as a round clock.
+
+
+Knuth \& John Hobby ref.
%http://portal.acm.org/citation.cfm?id=344779.345075&coll=portal&dl=ACM&type=series&idx=SERIES382&part=series&WantType=Proceedings&title=SIGGRAPH&CFID=5569444&CFTOKEN=2720008
% Non-photorealistic virtual environments
@@ -67,17 +71,42 @@
% Johan Redstr?m PLAY Research Studio, Interactive Institute Box 620, SE -
405 30 Gothenburg, Sweden
-\section{XXX}
+\section{Tearing}
-%Pyramidal parametrics, Lance Williams (mipmap) ref.
+- natural visualisation of a piece of a large paper\\
+- in a computer user interface a piece of paper can be torn without destroying
the original\\
+- moving the tear-away area cannot be done with real paper\\
+- the movement should be visualized in a comprehensible way\\
+- the torn shape of a point on an edge should be a continuous function of the
point's location on the paper\\
+- the function should change slowly enough so that the dot product of movement
direction and edge normal
+ is visible as the ``rippling speed''
frequencies: only low/high in frames
+porthole
+
+\section{OpenGL implementation}
+
+GL\_EXT\_texture\_env\_add \& alpha ``mesh'' texture.
+
+Content drawn using stencil.
+
+Border: multi-pass perturbed edge.
+
+\subsection{Optimizations}
+
+Pre-computed edge width: interpolated between 3 or 4 stored angles.
+
+Non-photorealistic line-width through mip-mapping.
+%Pyramidal parametrics, Lance Williams (mipmap) ref.
+
+Magnification
+
+
profiles
-porthole
Issues: \\
- line width scaling \\
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.21
gzz/Documentation/Manuscripts/Paper/paper.tex:1.22
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.21 Thu Nov 7 08:44:30 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex Thu Nov 7 10:54:17 2002
@@ -49,6 +49,10 @@
Focus+context\cite{fc-fisheye,fc-taxonomy,fc-hyperbolic}
+%
http://delivery.acm.org/10.1145/810000/801128/p23-schweitzer.pdf?key1=801128&key2=6046766301&coll=portal&dl=ACM&CFID=5572762&CFTOKEN=12935113
+% Artificial texturing: An aid to surface visualization
+% Dino Schweitzer
+
%http://portal.acm.org/citation.cfm?id=344779.345009&coll=portal&dl=ACM&type=series&idx=SERIES382&part=series&WantType=Proceedings&title=SIGGRAPH&CFID=5569444&CFTOKEN=2720008
% Fast texture synthesis using tree-structured vector quantization
%Li-Yi Wei, Marc Levoy