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[Gzz-commits] gzz/Documentation/Manuscripts Irregu/irregu.tex...


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts Irregu/irregu.tex...
Date: Fri, 22 Nov 2002 07:33:38 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/22 07:33:38

Modified files:
        Documentation/Manuscripts/Irregu: irregu.tex 
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        Thanks, benja

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Irregu/irregu.tex.diff?tr1=1.65&tr2=1.66&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.57&tr2=1.58&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Irregu/irregu.tex
diff -u gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.65 
gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.66
--- gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.65        Fri Nov 22 
06:56:24 2002
+++ gzz/Documentation/Manuscripts/Irregu/irregu.tex     Fri Nov 22 07:33:38 2002
@@ -111,9 +111,8 @@
 Practical reasons: efficiency, ease of implementation
 
 
-Non-rectangular window shapes technically \cite{XSHAPEEXT}
-possible but not
-% benja says: ``technically possible\cite...'' would be better.
+Non-rectangular window shapes technically possible\cite{XSHAPEEXT}
+but not
 used except for some special effects such as a
 round clock, and amusements such as shooting holes in windows \cite{XBLAST} or 
....
 or animated ``agents''\cite{andre98employing} such as the Office Assistants
@@ -122,12 +121,12 @@
 in all cases, the irregular shape of the viewport matches the shape of an
 actual irregular object
 
-% benja proposes: ``However, in all these cases, the irregular
-%                 shape of the window matches the shape of an actual
-%                 irregular object (clock, shooting hole etc.). 
-%                 The windows are not used as viewports, 
-%                 since they always show the whole irregular object,
-%                 not only part of it.''
+However, in all these cases, the irregular
+shape of the window matches the shape of an actual
+irregular object (clock, shooting hole etc.). 
+The windows are not used as viewports, 
+since they always show the whole irregular object,
+not only part of it.
 
 % benja notes: There's some kind of connection to your irregu stuff
 %              here: e.g. in xupdf, too, the point is to show
@@ -143,9 +142,8 @@
 
 However, the work on non-photorealistic rendering has been concentrated
 more on rendering polygonal 3D models in ways which resemble 
-
-% benja proposes: ``...which resemble humans' paitings or drawings
-%                 of real-world objects''?
+paitings or drawings
+of real-world objects by human artists.
 
 ---
 
@@ -810,7 +808,8 @@
 
 \section{Acknowledgments}
 
-The authors would like to thank Antti-Juhani Kaijanaho for discussions.
+The authors would like to thank Benja Fallenstein and
+Antti-Juhani Kaijanaho for discussions and comments.
 
 \bibliographystyle{plain}
 \bibliography{gzigzag}
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.57 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.58
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.57  Fri Nov 22 06:22:10 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Fri Nov 22 07:33:38 2002
@@ -327,6 +327,8 @@
 but...
 
 In hardware rendering, the use of resources is critical
+The two relevant types of resources here are texture memory
+and 
 
 
 




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