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[Gzz-commits] gzz TODO


From: Asko Soukka
Subject: [Gzz-commits] gzz TODO
Date: Sun, 24 Nov 2002 16:30:22 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Asko Soukka <address@hidden>    02/11/24 16:30:21

Modified files:
        .              : TODO 

Log message:
        humppake's TODO

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.414&tr2=1.415&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -u gzz/TODO:1.414 gzz/TODO:1.415
--- gzz/TODO:1.414      Sun Nov 24 09:43:23 2002
+++ gzz/TODO    Sun Nov 24 16:30:21 2002
@@ -66,6 +66,16 @@
        - when a gl window is closed, call Binder.windowClosed()
     mudyc:
        -fix documentation script
+    humppake:
+       - fix views (and other) to use TextVob correctly through HBox.place(),
+         maybe this should be documented somewhere
+       - make test for TextVob drawn through CellView
+       - fix using AbstractUpdateManager in both clients
+         - AWT updates faster than set defaultAnimationTime
+         - GL updates slower than set defaultAnimationTime
+         + GL uses currently linear animation, but its propably for
+            demos (xupdf etc?)... maybe it could still be set so, that
+            it won't affect the general client
     tjl:        
        - return ANKOS to Agora
        - demo movie of irregu general stuff
@@ -187,9 +197,6 @@
        + speed up tests: currently too much execfile().. could
          pre-compile and exec compiled in the same globals().
     humppake:
-       - try to fix: text is printed in too small font in opengl client (or AWT
-          draws it as too big ;), spaces (glues) in linebreakingcellview are
-          too big
        - opengl demo, which uses view (made in python)
         - rethink interfaces between PlainVanishing and VobScene
          eg. correct implementation of LollipopCellView needs
@@ -198,7 +205,7 @@
            - new PEG
            - UMLs would be good
            - more about PEG1018 - generalizing VobVanishingClient
-       - finish LollipopCellView
+       - BallCellView (text inside the ball)
        + fix the way nonlinearity of coordsys is handled.
          Needs a slightly better approach, with also 
          direction of nonlinearity taken into account.
@@ -208,7 +215,17 @@
          different cases.
             - again... what the nonlinearity actually _do_ calculate?
        + port Mind* views from 0.6
+       + stretching cellviews; cellviews that won't cut too big content
+         (eg. with stencil), but will content's size and apadt itself,
+         ask tjl, how this could be allowed and how cellview asks its
+         content's size
+         + when using TextCellContentView,,only width adapts?
+         + when using LinebrokenCellContentView,only height adapts?
+         + how do we strech BallCellView?
        + new PEG for bubbleview, with some sketches
+         + 2D / 3D versions, "cell clusters",
+           "surface tension", animation, calibration
+       + benchmark line broking (in LinebrokenCellContentView)
        + clean pegboard.py (= make more oo, since Python is oo language)
          + check why running with jython causes harmless SyntaxWarning
        + better algorithm for CullingCoordSys. Uses now parallel




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