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[Gzz-commits] gzz TODO
From: |
Asko Soukka |
Subject: |
[Gzz-commits] gzz TODO |
Date: |
Wed, 27 Nov 2002 04:51:41 -0500 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Asko Soukka <address@hidden> 02/11/27 04:51:41
Modified files:
. : TODO
Log message:
humppake's TODO
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.421&tr2=1.422&r1=text&r2=text
Patches:
Index: gzz/TODO
diff -u gzz/TODO:1.421 gzz/TODO:1.422
--- gzz/TODO:1.421 Wed Nov 27 03:29:34 2002
+++ gzz/TODO Wed Nov 27 04:51:41 2002
@@ -71,11 +71,11 @@
mudyc:
-fix documentation script
humppake:
- - fix views (and other) to use TextVob correctly through HBox.place(),
- maybe this should be documented somewhere
- - make test for TextVob drawn through CellView
- + fix using AbstractUpdateManager:
- + animation is faster than defaultAnimationTime
+ - fix vobs' GL drawing to use the box CS right and
+ remove then extra vs.unitSqCS() calls from code
+ - remember to make a test for this first :)
+ - TDecor drawing for GL?
+ + try to doc/fix SimpleCalculator in AbstractUpdateManager:
tjl:
- return ANKOS to Agora
- demo movie of irregu general stuff
@@ -201,11 +201,21 @@
- rethink interfaces between PlainVanishing and VobScene
eg. correct implementation of LollipopCellView needs
to affect connections' coordsys (through box?)
- - first have to understand current interfaces :)
- - new PEG
- - UMLs would be good
+ - first have to understand current interfaces -> UML
+ - new PEG, new UMLs would be good
+ - also stretching relates this
- more about PEG1018 - generalizing VobVanishingClient
+ - If OvalBgVob is used as Bg vob it should not use colored
+ sectors:
+ - OvalBgVob to use colored stripes also with AWT
+ - SectorVob for LollipopCV, 360dgrs is a CircleVob :)
+ - SquareVob, square with colored sectors
+ - should these be named ColoredXXXVob?
+ - think about renderables for OpenGL sides, with them
+ dicing and using with distorted coords would be possible :)
- BallCellView (text inside the ball)
+ - we don't want more complicated line breaker, uses cell's
+ content will be in square
+ fix the way nonlinearity of coordsys is handled.
Needs a slightly better approach, with also
direction of nonlinearity taken into account.
@@ -213,15 +223,18 @@
more, we probably should.
Need to have alternative algorithms (fast/good) though, for
different cases.
- - again... what the nonlinearity actually _do_ calculate?
+ port Mind* views from 0.6
- + stretching cellviews; cellviews that won't cut too big content
- (eg. with stencil), but will content's size and apadt itself,
- ask tjl, how this could be allowed and how cellview asks its
- content's size
- + when using TextCellContentView,,only width adapts?
- + when using LinebrokenCellContentView,only height adapts?
- + how do we strech BallCellView?
+ + stretching vobs suitable for their contents' size
+ - the idea is to request (view requests) the size from
+ the cell view, then place the box coordsys, then let
+ the cell view place itself into that box.
+ - The cell content view has a minWidth, minHeight,
+ maxWidth and maxHeight computed somehow.
+ - we return at least (minWidth, minHeight).
+ - If that doesn't suffice, we scale horizontally up to
+ (maxWidth, minHeight). If that doesn't suffice either,
+ we use maxWidth and scale vertically up to maxHeight.
+ + aspect ratio for squares?
+ new PEG for bubbleview, with some sketches
+ 2D / 3D versions, "cell clusters",
"surface tension", animation, calibration
- Re: [Gzz-commits] gzz TODO, (continued)
[Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/11/25
[Gzz-commits] gzz TODO, Janne V. Kujala, 2002/11/26
[Gzz-commits] gzz TODO,
Asko Soukka <=
[Gzz-commits] gzz TODO, Tuomas J. Lukka, 2002/11/29