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[Gzz-commits] gzz/Documentation/Manuscripts/Paper Makefile pa...
From: |
Janne V. Kujala |
Subject: |
[Gzz-commits] gzz/Documentation/Manuscripts/Paper Makefile pa... |
Date: |
Wed, 27 Nov 2002 04:46:29 -0500 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Janne V. Kujala <address@hidden> 02/11/27 04:46:29
Modified files:
Documentation/Manuscripts/Paper: Makefile paper.tex
Log message:
Try pdflatex: doesn't work yet; needs figs in pdf format
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/Makefile.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.77&tr2=1.78&r1=text&r2=text
Patches:
Index: gzz/Documentation/Manuscripts/Paper/Makefile
diff -u gzz/Documentation/Manuscripts/Paper/Makefile:1.4
gzz/Documentation/Manuscripts/Paper/Makefile:1.5
--- gzz/Documentation/Manuscripts/Paper/Makefile:1.4 Tue Nov 26 15:18:12 2002
+++ gzz/Documentation/Manuscripts/Paper/Makefile Wed Nov 27 04:46:29 2002
@@ -1,12 +1,21 @@
-.SUFFIXES: $(SUFFIXES) .eps .fig
+.SUFFIXES: $(SUFFIXES) .eps .pdf .fig
all: perceptual-model.eps
latex paper
BIBINPUTS=..:$$BIBINPUTS bibtex paper
latex paper
+# doesn't work because of .ps screenshots
+pdf: perceptual-model.pdf
+ pdflatex paper
+ BIBINPUTS=..:$$BIBINPUTS bibtex paper
+ pdflatex paper
+
.fig.eps:
fig2dev -L eps $< $@
+
+.fig.pdf:
+ fig2dev -L pdf $< $@
shots:
for i in ../../../shots/texcomb_?.png; do \
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.77
gzz/Documentation/Manuscripts/Paper/paper.tex:1.78
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.77 Wed Nov 27 03:29:34 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex Wed Nov 27 04:46:29 2002
@@ -315,7 +315,7 @@
\begin{figure}[h]
\centering
%\fbox{\vbox{\vskip 3in}}
-\includegraphics{perceptual-model.eps}
+\includegraphics{perceptual-model}
\caption{
\label{fig-perceptual}
The qualitative model of visual perception used to create
@@ -406,11 +406,13 @@
\subsection{Colors}
-Color is the most dominant visual attribute of a background.
-Therefore, it is essential that the distribution of the colors
-is as uniform as possible with respect to a model of color perception.
-% XXX ***WHAT*** does this mean?
-
+Color is the most dominant visual attribute of a texture.
+Therefore, it is essential that the overall colors of the
+backgrounds are maximally diverse with respect to color perception.
+
+%In addition to choosing perceptually diverse colors,
+%there is the the question of how many colors to use.
+%
Using multiple different colors in a background allows
a multitude of different combinations
but too many different colors in one background are perceived just
@@ -523,7 +525,7 @@
We have obtained good results with a mix of
small textures with uniformly random texels,
larger textures with noise or turbulence\cite{perlin-noise-intro},
-and simple geometric images (e.g. checkerboard).
+and simple geometric images (e.g. checkerboard, see Fig.~\ref{fig-basis}).
As for selection of basis textures for each paper, the principle of ``saving
bits'' applies:
using hyperparameters for each paper to control the probabilities of
@@ -598,7 +600,7 @@
extracted from the basis textures.
For example, the zero value contour of a real value can be obtained
by squaring the value, scaling up, and then clamping to $1$.
-This produces nice band-like shapes (see fig.~\ref{fig-regcomb}).
+This produces nice band-like shapes (see Fig.~\ref{fig-regcomb}).
Finally, the computed real values are used for interpolating between
the colors chosen for the backround. Typically, because of the scaling