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[Gzz] 22nd
From: |
Tuomas Lukka |
Subject: |
[Gzz] 22nd |
Date: |
Tue, 23 Jul 2002 09:39:32 +0300 |
User-agent: |
Mutt/1.4i |
Work on texture code: shaderlab, think about how to create differentiable
textures.
Hit on a nice idea: a texture with lines that cross but where one of the
texture coordinates is zero
by default, and the lines cross each other when an offset texture offsets the
other
coordinate.
Tuomas
- [Gzz] 22nd, B. Fallenstein, 2002/07/22
- [Gzz] 22nd,
Tuomas Lukka <=
- [Gzz] 22nd, Janne Kujala, 2002/07/23