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Re: [Gzz] Background


From: Tuomas Lukka
Subject: Re: [Gzz] Background
Date: Wed, 4 Sep 2002 19:23:37 +0300
User-agent: Mutt/1.4i

> >The official way to set the background color now is that the *Shower*,
> >in generate() puts a SolidBgVob (or later also ImageBgVob or others) with
> >the desired color into the vobscene first, at a large depth. (It should
> >be coordless, but that's difficult for AWT).
> >
> 
> Uh, why? If you place it into coordset 0, it gets sorted so that it is 
> drawn as the very first thing, no matter what its depth coord is, IF you 
> don't have any other vob in cs 0.

Is that so? Coordset 0 is "beginning"? Doesn't get depth sorted?

1) do we want that?
2) if yes, we need to document it as part of the API.

> The difficult part seems to be bg fading? That is done in 
> OrthoRenderInfo if it is passed the correct bg color when it is created, 
> which needs to be done in OrthoCoorder (search for "new OrthoRenderInfo").

Ah, true. Maybe should simply look through coordset 0 for BgVob.

        Tuomas




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