|
From: | Benja Fallenstein |
Subject: | Re: [Gzz] Background |
Date: | Thu, 05 Sep 2002 10:51:42 +0200 |
User-agent: | Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0.0) Gecko/20020615 Debian/1.0.0-3 |
Tuomas Lukka wrote:
It is the "beginning." It *does* get depth-sorted.The depth sorter is per coordsys: first the coordsys is drawn, then all coordsys inside it in depth order, then the next coordsys inside the same parent.Except of course there is again a problem: that's not how OpenGL does it. In OpenGL, the vobs are *ALWAYS* rendered in exactly the order they were placed in.
Are you saying that OpenGL vobs shouldn't have the behavior outlined above? I think that would be a bad idea. Or are you saying that it should, but currently doesn't?
- Benja
[Prev in Thread] | Current Thread | [Next in Thread] |