gzz-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gzz] Re: gzz/gfx/libcallgl callgl.hxx


From: Matti Katila
Subject: Re: [Gzz] Re: gzz/gfx/libcallgl callgl.hxx
Date: Thu, 12 Sep 2002 14:57:59 +0300 (EEST)

...poorly written english :/

> using addres
 1. callgl gets a peg which is not listed in 'else if' cases.
 2. check out the *list if it's there.
     * (The list where all extended calls are).

> 3. send a peg to libos to excecute. Because callgl has a list of 
> extended calls it should also know what kind of call it is. So for 
> example it knows how many arguments might be needed or if not needed 
> at all.

 Otherwise do the normal error handling. 

Uh, just noticed that argument count isn't needed if we know what kind of 
arguments the function needs.

 
    -Matti





reply via email to

[Prev in Thread] Current Thread [Next in Thread]