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[Gzz] - 5th (jvk)
From: |
Janne Kujala |
Subject: |
[Gzz] - 5th (jvk) |
Date: |
Tue, 5 Nov 2002 18:43:54 +0200 |
User-agent: |
Mutt/1.2.5i |
- 5th: Irregu work
Some issues:
Most of the per-vertex-specified parameters need to change
non-continuously between segments of a QUAD_STRIP.
For example, the outer and inner edge texture q coordinate ratio
must match the outer and inner edge length ratio.
Is it a problem if each pair of the vertices needs to be repeated?
Tried a new type of fragment program that computes
R0 = (fragment is inside ? 1 : 0)
R1 = DDX(R0)^2 + DDY(R0)^2
output color = (R1 > 0 ? 1 : 0)
However, it won't work properly because NV30 computes DDX (DDY) simply
as the difference of right (lower) and left (upper) fragments of a 2x2
block [http://developer.nvidia.com/docs/IO/3260/ATT/OpenGLforNV30.pdf].
jvk
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Janne Kujala <=