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Re: 3DLDF
From: |
Laurence Finston |
Subject: |
Re: 3DLDF |
Date: |
Sat, 14 Aug 2004 19:49:55 +0200 |
User-agent: |
IMHO/0.98.3+G (Webmail for Roxen) |
Hans Aberg wrote:
>
> The problem is that at the time you get to this, the least powerful
> computers expected to run your program will be 64-bit machines. The G4/G5
> CPU's can probably serve as definition of what is less powerful today. You
> might check (at <http://www.apple.com>) what kind of numeric types these
> CPU's are using to generate renderings.
>
The specific problem is the way I generate polyhedra, which is naive. It is
the virtual equivalent of folding together a paper model. I start with a net
of polygons in the x-z plane and rotate the polygons until they form the
polyhedron.
So for a given vertex V, there are several points P that represent it, one
from each polygon that meets at V. With infinite precision, the coordinates
of all P would be the same. Sadly, this is not the case, and it's possible
that P_0 != P_1, i.e.,
(||x_P_0| - |x_P_1|| > epsilon) || (||y_P_0| - |y_P_1|| > epsilon)
|| (||z_P_0| - |z_P_1|| > epsilon), even when doubles are used and epsilon is
fairly large.
The problem is the trigonometric functions used for the rotations.
I plan to change the way `class Solid' is defined and used. I'd like to
represent `Solids' as sets of points and use functions to generate the
polygons (or circles, ellipses, etc.) when needed. However, this won't make
the coordinates more accurate; it will just make their inaccuracy less
obvious.
> I think you will have to hang out in newsgroups/lists where people are
> specializing in this kind of things. You might ask in
> comp.lang.c++.moderated for further directions. There are also newsgroups
> such as comp.graphics.algorithms (and comp.graphics.apps.gnuplot)
> comp.graphics.rendering.misc, comp.graphics.rendering.raytracing,
> comp.graphics.visualization.
>
Thanks for the references. It will be awhile before I get to this task.
Laurence
- Re: Union Type Object problem, (continued)
- 3DLDF, Hans Aberg, 2004/08/12
- Re: 3DLDF, Laurence Finston, 2004/08/12
- Message not available
- Re: 3DLDF, Hans Aberg, 2004/08/13
- Re: 3DLDF, Laurence Finston, 2004/08/13
- Re: 3DLDF, Hans Aberg, 2004/08/13
- Re: 3DLDF, Laurence Finston, 2004/08/14
- Re: 3DLDF, Hans Aberg, 2004/08/14
- Re: 3DLDF,
Laurence Finston <=
- Message not available
- Re: 3DLDF, Hans Aberg, 2004/08/14
- Re: 3DLDF, Laurence Finston, 2004/08/14
- Re: 3DLDF, Hans Aberg, 2004/08/14
- Re: 3DLDF, Laurence Finston, 2004/08/14
- Message not available
- Re: 3DLDF, Hans Aberg, 2004/08/14
- Re: 3DLDF, Hans Aberg, 2004/08/15
- Re: 3DLDF, Hans Aberg, 2004/08/14
- Re: 3DLDF, Frank Heckenbach, 2004/08/13
- Re: 3DLDF, Hans Aberg, 2004/08/13
- Re: 3DLDF, Frank Heckenbach, 2004/08/13