human-beings-discuss
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Human-beings-discuss] Re: experience


From: Guillaume Cottenceau
Subject: [Human-beings-discuss] Re: experience
Date: 17 Apr 2002 12:15:28 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Yoann Padioleau <address@hidden> writes:

> I dont know if it has been mentionned, but in many modern games,
> each unit gain experience from fight (that improve its abilities).

Yes. And even in Civilization it was the case (+50% attack if an
unit already destroyed another one or Barracks was built).

I prefer more advanced experience handling, e.g. cumulative along
different fights, and obsolete against more advanced types of
units.

Also, through time a unit can gain experience, because it keeps
on "training".

> Another thing, if you plan do do a civ game, something that is strange is the 
> lifetime of unit.
> Do you think it is realistic to have a unit live through 2000 years ?
> perhaps it deserve some thinking ?

I think it is handled through the fact that a "fire age" unit is
obsolete against a "metal age" unit.

We could make a unit die but since already "lifecycle" is very
fast, a unit needs to be thought more as a "division" which keeps
on training and maintaining itself (e.g. recruiting youngs for
example).

I don't think making a unit "die" would be very enjoyable in the
game (it's just my humble opinion).


-- 
Guillaume Cottenceau - http://www.frozen-bubble.org/



reply via email to

[Prev in Thread] Current Thread [Next in Thread]