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From: | foser |
Subject: | Re: [Iris-devel] what about this (can a subject get more meaningless then this ?) |
Date: | Mon, 06 May 2002 15:35:44 +0200 |
User-agent: | Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0rc1) Gecko/20020502 |
Cédric Delfosse wrote:
Yes, in openGL you can specify the cube of the scene that will be rendered. I think this is it, in iris.c: glFrustum (-1, 1, -1.5, 1, 1.5, 10);
Oki, ill fool around with that, see if i can get it right. I suppose a bigger cube will lower performance a bit.
2. Energy indentifier can be removed, Knot used it for a while. It now uses loudness (works much better imo). Or is somebody gonna/still us(e/ing) it ?I don't use it !
Then consider it gone.
I have changed the option "fullscreen", that is now "start on fullscreen". This means when the plugin is started, it will go fullscreen only if the option is set.
Oh ok. I remember i did it somewhat different and when i used the fullscreen option in the menu i couldnt switch back when pressing f, but thats done better now.
Please take a look at the description fields of the themes. Sometimes, I don't know what to say ! Oh, and where did you steal the code for the knot theme ? Did you ask the author his permission for the inclusion ?
It's GPL anyway, but i still asked him and it was ok for me to use it, it's maybe nicer to name him somewhere. I'll have a look at the naming fields and add it somewhere.
I'd like to release iris 0.10. I think the cvs is in a good shape. What do you think ?
I think it's fine mostly, altough theres 2 problems i know of. One is a segfault on disabling and then re-enabling the plugin here. It is reproducible here, but i use usually agressive optimalisations in all my compilations. That might have to do with it.
Second is still a problem with theme initialisations after destroying and creating a window (on fullscreen switch or startup). The depth calculations are incorrect and it always starts out non-blended whatever the config choices are. I'll have a look at that too, but what i recall from last time i checked that it isn't really easy to solve.
If the segfaults turn out to be a local problem, the 2nd bug is minor and it isn't a showstopper imo. So wrap it up in some nice paper and give it to the world :)
- foser
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