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Re: Part 2: System Structure
From: |
Pierre THIERRY |
Subject: |
Re: Part 2: System Structure |
Date: |
Sat, 13 May 2006 06:57:04 +0200 |
User-agent: |
Mutt/1.5.11+cvs20060403 |
Scribit Marcus Brinkmann dies 12/05/2006 hora 17:45:
> System Services
>
> Unix-style suid applications have been proposed as one application for
> alternative process construction mechanisms. [...]
>
> In fact, no gain can derived from letting the user instantiate system
> services. In Unix, system services run on durable resources, which the
> user can not revoke.
You make here the assumption that suid is only used for system services,
but I have many suid games in my system, exactly for the purpose I
described: letting these programs access the hall of fame without
letting me accessing it otherwise.
Can you propose a way to achieve this?
Curiously,
Nowhere man
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- Part 2: System Structure, Marcus Brinkmann, 2006/05/12
- Re: Part 2: System Structure,
Pierre THIERRY <=
- Re: Part 2: System Structure, Bas Wijnen, 2006/05/13
- Re: Part 2: System Structure, Pierre THIERRY, 2006/05/13
- Re: Part 2: System Structure, Marcus Brinkmann, 2006/05/14
- Re: Part 2: System Structure, Pierre THIERRY, 2006/05/14
- Re: Part 2: System Structure, Bas Wijnen, 2006/05/15
- Re: Part 2: System Structure, Pierre THIERRY, 2006/05/15
- Re: Part 2: System Structure, Bas Wijnen, 2006/05/15
- Re: Part 2: System Structure, Pierre THIERRY, 2006/05/15
- Re: Part 2: System Structure, Bas Wijnen, 2006/05/15
- Re: Part 2: System Structure, Pierre THIERRY, 2006/05/15