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Re: Part 2: System Structure
From: |
Pierre THIERRY |
Subject: |
Re: Part 2: System Structure |
Date: |
Sat, 13 May 2006 12:24:31 +0200 |
User-agent: |
Mutt/1.5.11+cvs20060403 |
Scribit Bas Wijnen dies 13/05/2006 hora 08:59:
> I do see one problem with this approach though. If the game is a
> service provided by some server, then the user doesn't pay for the
> resources which are used by the game.
Indeed. Without some ability to give resource usage along with request
of using it, this won't work with games.
Conceptually,
Nowhere man
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- Part 2: System Structure, Marcus Brinkmann, 2006/05/12
- Re: Part 2: System Structure, Pierre THIERRY, 2006/05/13
- Re: Part 2: System Structure, Bas Wijnen, 2006/05/13
- Re: Part 2: System Structure,
Pierre THIERRY <=
- Re: Part 2: System Structure, Marcus Brinkmann, 2006/05/14
- Re: Part 2: System Structure, Pierre THIERRY, 2006/05/14
- Re: Part 2: System Structure, Bas Wijnen, 2006/05/15
- Re: Part 2: System Structure, Pierre THIERRY, 2006/05/15
- Re: Part 2: System Structure, Bas Wijnen, 2006/05/15
- Re: Part 2: System Structure, Pierre THIERRY, 2006/05/15
- Re: Part 2: System Structure, Bas Wijnen, 2006/05/15
- Re: Part 2: System Structure, Pierre THIERRY, 2006/05/15
- Re: Part 2: System Structure, Tom Bachmann, 2006/05/15
- Re: Part 2: System Structure, Pierre THIERRY, 2006/05/15