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Re: Approximates cross-staff slurs in VerticalAxisGroup vertical-skyline


From: address@hidden
Subject: Re: Approximates cross-staff slurs in VerticalAxisGroup vertical-skylines. (issue 6498077)
Date: Sat, 8 Sep 2012 18:43:57 +0300

On 8 sept. 2012, at 09:06, Keith OHara <address@hidden> wrote:

> On Fri, 07 Sep 2012 09:23:08 -0700, address@hidden <address@hidden> wrote:
> 
>> 
>> On 7 sept. 2012, at 09:34, address@hidden wrote:
>> 
>>> Having the invisible Grobs taking up space will confuse the innocent.
>> 
>> I tried to add comments about this in the source - perhaps the CG needs an 
>> invisible grob bit, as we have StemStubs and SpanBarStubs as well.
> 
> People who have read the source code and contributors guide are not "the 
> innocent".

Ah, ok. I can put the idea of stubs in the docs too - this is an entirely 
comprehensible concept for those who understand basic engraving principles, as 
this is how engravers reserve space in many cases. They use physical objects 
that take up space but are never printed to block other objects.

> 
>>> 
>>> In measure 36 of my example, it seems I used a text script for custom
>>> fingering placement.  That "4" moves to avoid the SlurStub.  (How would
>>> you put it back where it belongs, as a user? )
>> 
>> \override TextScript #'avoid-slur = #'inside
> 
> But, looking at the output, the "4" is /already/ inside the slur, so why 
> would anybody think to try that?  These invisible grobs pushing things around 
> would cause confusion in released code.

Hmm...will think it over.  I agree with you that it's confusing - I think that 
a combination of documentation and perhaps warnings would help users with this.

Cheers,
MS

> 
>> http://codereview.appspot.com/6498077/
>> 
> 




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