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Re: [Nel] Network Connections


From: Charles Dupont
Subject: Re: [Nel] Network Connections
Date: Fri, 02 Mar 2001 14:18:32 -0500
User-agent: Mozilla/5.0 (Windows; U; Win98; en-US; 0.8) Gecko/20010215

When you talk about network connections how are they going to work? For example when say a player wants to find out what he/she has in his inivitroy how does the client get this information. Does the client talk deriectly to the items sever or does it first contact another server, that it would contact for every data request, and which then goes asks the items server for the information which the server passes back to the client. If it is the case that there is a gateway server that talks to the data servers not the client talks directly to the data servers. Why does there have to be a single gateway server. You could set it up so that the gateways only had to control the max amount of connections the server can handel. To do this you would need a another server to handle incomming connections and pass them off to the gateway servers. Of course this system could bog down the intercluster network, but you would think that the total amount of trafic would not change. If it is the other way then this won't work. i.e. client talks directly to items server.


Charles Dupont



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