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[Nel] GNU/Linux ... trying to load landscape


From: Loic Dachary
Subject: [Nel] GNU/Linux ... trying to load landscape
Date: Mon, 11 Feb 2002 18:49:39 +0100

        Hi,

        I managed to see the splash screen before it crashed while
loading the landscape. I use
http://www.nevrax.org/download/cvs/snowballs-data-20011030.tar.gz,
blindly assuming that nothing changed in the data format since then.
Which is probably a big mistake ;-)

        I'm using Mesa-3.4.2 & STL-4.0. 

        Compilation of nel was done with :

./configure  --with-stlport=/usr/local/src/STLport-4.0 --enable-sound 
--prefix=/spare3/nel --with-opengl=/spare3/nel --with-debug --disable-static 
--enable-maintainer-mode

        Compilation of snowballs was done with :

./configure  --with-stlport=/usr/local/src/STLport-4.0 --prefix=/spare3/nel 
--with-nel=/spare3/nel --with-debug --enable-maintainer-mode

        On a Debian GNU/Linux unstable dist-upgrade'd late last week.

        My graphical card is a Matrox Millenium II and, yes, I know snowballs
is likely to be so slow that I won't be able to do anything with it. When I'll
reach this point I'll consider buying another card.

        Here is the corresponding GDB stack trace:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1024 (LWP 2365)]
0x0807eb21 in _STL::_Rb_global<bool>::_M_increment (__it=0xbffff74c)
    at /usr/local/src/STLport-4.0/stlport/stl/_tree.c:295
295       if (_M_node->_M_right != 0) {
(gdb) bt
#0  0x0807eb21 in _STL::_Rb_global<bool>::_M_increment (__it=0xbffff74c)
    at /usr/local/src/STLport-4.0/stlport/stl/_tree.c:295
#1  0x40dec4ac in _STL::_Rb_tree_iterator<_STL::pair<_STL::basic_string<char, 
_STL::char_traits<char>, _STL::allocator<char> > const, 
NL3D::CMeshBase::CLightInfoMapList>, 
_STL::_Nonconst_traits<_STL::pair<_STL::basic_string<char, 
_STL::char_traits<char>,
_STL::allocator<char> > const, NL3D::CMeshBase::CLightInfoMapList> > 
>::operator++ (
    this=0xbffff74c) at /usr/local/src/STLport-4.0/stlport/stl/_tree.h:182
#2  0x40cb9bfc in NL3D::CScene::createInstance (this=0x87115d8,
    address@hidden) at scene.cpp:484
#3  0x40cbc574 in NL3D::CInstanceGroup::addToScene (this=0x8e43564,
    address@hidden, driver=0x0) at scene_group.cpp:414
#4  0x40c0fd5c in NL3D::CInstanceGroupUser::addToScene (this=0x8e43560,
    address@hidden, driver=0x0) at instance_group_user.cpp:145
#5  0x40c0fd26 in NL3D::CInstanceGroupUser::addToScene (this=0x8e43560,
    address@hidden, driver=0x0) at instance_group_user.cpp:139
#6  0x08070ed2 in initLandscape () at landscape.cpp:161
#7  0x08063dd7 in main (argc=1, argv=0xbffffcd4) at client.cpp:194
#8  0x419376cf in __libc_start_main () from /lib/libc.so.6

        _M_node is null, hence the core. 

        Cheers,

-- 
Loic   Dachary         http://www.dachary.org/  address@hidden
12 bd  Magenta         http://www.senga.org/      address@hidden
75010    Paris         T: 33 1 42 45 07 97          address@hidden
        GPG Public Key: http://www.dachary.org/loic/gpg.txt


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