nel-all
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Nel] Max exporter compilation problems


From: Daniel Krenn
Subject: Re: [Nel] Max exporter compilation problems
Date: Tue, 16 Apr 2002 20:20:31 +1000

Is there any max exporter plugin or worldeditor that is currently usable then ?  I would really like to start using NeL, but it's a little hard without an exporter at the very least =/
 
Thanks,
- Dan.
----- Original Message -----
Sent: Tuesday, April 16, 2002 6:49 PM
Subject: Re: [Nel] Max exporter compilation problems

Hi,
 
About the master compilation problem, this project do not exists anymore.
All the master, worldeditor, georges project should not be on the CVS.
Please ignore them.
 
Cheers,
Mat.
----- Original Message -----
Sent: Monday, April 15, 2002 11:38 PM
Subject: [Nel] Max exporter compilation problems

Hi,
 
After getting the latest source, I tried compiling the max exporter under WinXP and Visual C++ 6.  I have Max 4.2 and the latest Max 4.2 SDK also.  Everything seemed to compile correctly after a few small non-critical changes, but Max fails to load the plugin correctly and comes up with a generic error =/ the shared DLL is in the system path, so I'm pretty sure it's not that...
 
Also, when trying to compile Master, I get the following error:
g:\src\code\nel\tools\leveldesign\master\mainfrm.h(21) : fatal error C1083: Cannot open include file: '/code/nel/tools/3d/ligo/worldeditor/worldeditor_interface.h': No such file or directory
 
All the source I'm using is from CVS, so it seems that worldeditor_interface.h does not exist - also the georges_lib project does not exist.  I'm sure there were quite a few other files missing as well - should these all be in CVS or in the zip/tgz packages or are they located somewhere else ?
 
Thanks,
Dan.

reply via email to

[Prev in Thread] Current Thread [Next in Thread]