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Re: [Nel] Landscape generation


From: cefyl
Subject: Re: [Nel] Landscape generation
Date: Mon, 12 Aug 2002 22:57:11 +0200

uupss ! sorry ! ! !
 
i was absolutly sure that the mail list was French !
i beg your excuses.
 
i wondered if we can use the object created with "Blender " on the Nel server
 
i'm really confused, as i read english without translating, i was sure i had read all in french !
----- Original Message -----
Sent: Monday, August 12, 2002 10:31 PM
Subject: Re: [Nel] Landscape generation

Parlez vous Englais?  I don't.  :-)
----- Original Message -----
From: cefyl
Sent: Monday, August 12, 2002 1:08 PM
Subject: Re: [Nel] Landscape generation

bonjour !
 
je mon coté, je me demandais si l'on pouvait utiliser Blender pour creer les persos et decors (si un des formats de blender etait geré par nel en fait)
 
Merci beaucoup !
----- Original Message -----
Sent: Sunday, August 11, 2002 10:44 PM
Subject: [Nel] Landscape generation

Hello ,
I would like to know , if a step by step tutorial will be available to understand how to make own landscape with 3DS max , export and build game data and import in program.
 
Personnaly , i have compiled all plugins but there are some stuff i dont understand, specially after having exported zone.
But in mailing post , this step is not yet documented.
 
 
0 A little documentation with step to do in 3DSMAX
1 What do we have to export
2 What tools must we use ?  Landscape builder directory or build gamedata directory
3 There many tools that or not use anymore , what dont you backup and remove of the master code directory. May be it ll be easier to understand what we have to use.
4 ...
 
thanks.
 

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