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[Nel] Vegetation


From: Andi 'Debug' Allen
Subject: [Nel] Vegetation
Date: Wed, 4 Feb 2004 14:31:23 -0000

Ok,
 
i know im not the most knowledgable in the world about NeL but i have some questions about Veget & Vegetset
after playing with it for quite a while and creating anything from a simple stick with 4 faces to spikey tentacles with
around 80 faces, i have noticed a couple of things the performance hit for either of those above is the same.
 
although at face value thats good its a huge performace hit, the only way to have no visable performance hit is to
limit to 1 veget per tile which looks really bad when you want for example a few tiles of seething tentacles or wind
swept grasses.
 
firstly id request a small tutorial from the 3d team on the creating of Vegets simply because we dont know enough
and i am probably doing somthing crutially wrong in the creation process.
 
secondly a list of the prefered settings in object viewer's vegetable editor would be very useful although its pretty
easy to understand what they all do, some "this is what we use for this effect" sort of guides would be handy and
easy to write i would hope for someone who is very versed in using them.
 
how should size / faces impact on performance whats optimal for a veget to have.
 
ryzom seems to have many vegetsets and i would assume doesnt suffer a -20 fps performance hit so some kind
of detailed information on requirements and recomendations for veget creation and utilisation would be most
appreciated.
 
Thanks in advance
 
 
    Andi 'Debug' Allen

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