nel-all
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Nel] Zones


From: Andi 'Debug' Allen
Subject: [Nel] Zones
Date: Wed, 4 Feb 2004 14:58:43 -0000

Hello again,
 
I've spent a long time trying to replicate the creation of the snowballs zones in 3ds max
i'm using 3ds max 5.1 SP1 and from speaking to people in the NeL irc and observing
the snowballs Max files ive managed to generate terrain, paint and use it in NeL but...
 
my zones are quad patches with 7 x 5 segments converted to editable patch this
gives me the right amount of vertices compared to snowballs and when i paint they
look very nice but im not convinced im correct simply because when you speak of
16x16 tiles in landscape generation pipeline, where a tile is assumed to be a texture
i have a huge number of tiles ( textures ) required to paint a zone.
 
mine look smooth ( bezier ) inside 3ds ( i dont think there is a smoothing on / off for patches )
compared to snowballs planar max zone files i would love for the pre-conversion 3ds max files
for snowballs to be available simply we would of known what they actually where and settings
used rather than jsut seeing rykol patch objects which are pretty useless considering we
dont have the modified edit patch nevrax do.
 
but to sumarise a small explanation on what is recomended settings / mesh object to create
for landscape would be ideal and make me much happier having altered the system i currently
use or knowing im doing it right ( which i am doubtful of ).
 
Thanks again.
 
    Andi 'Debug' Allen

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS d--- s-: a-- C++++ US++ P++ L+ E--- W+++ N o-- K++ w++++
O---- M-- V-- PS+++ PE Y+ PGP t+ 5++ X++ R-- tv+++ b++++ DI++ D++
G++ e* h++ r+++ y++++
------END GEEK CODE BLOCK------

reply via email to

[Prev in Thread] Current Thread [Next in Thread]