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Re: [Nel] Terrain/Landscape changing


From: Eric Heikkila
Subject: Re: [Nel] Terrain/Landscape changing
Date: Wed, 3 Nov 2004 12:52:59 -0800 (PST)

Actually, IT DOES :) hehe, thanks.

Now to get home and play with NeL after
work...MUAHHAHA

BTW, this is [ehei] ;) heh

Thanks again!


--- "Andi [ Debug ]" <address@hidden> wrote:

> OK!
> 
> correct me if i am wrong and yes both messages where
> still vague
> 
> do you want to morph terrain gradually
> do you want to swap in / swap out terrain blocks
> do you want to do it seamlessly ( ie between frames
> asynchronously )
> 
> the answer to all the above is yes its a jsut a
> matter of HOW thats the 
> problem
> 
> manipulating the vertice positions of a pre lighted
> / welded bezier patch 
> may have some strang results
> and care would have to be taken to prevent tearing
> 
> swapping a zone out and loading another in its place
> is simpler but less 
> visually effective
> 
> prehaps a blending of both methods would yield the
> best results and 
> efficiency but would
> require some mean coding :)
> 
> hope this answers your question
> 
> Debug
> 
> ----- Original Message ----- 
> From: "Eric Heikkila" <address@hidden>
> To: <address@hidden>
> Sent: Wednesday, November 03, 2004 2:03 PM
> Subject: [Nel] Terrain/Landscape changing
> 
> 
> > Ok, that question could've been more vague I
> suppose
> > ;) ehhe sorry.
> >
> > What I mean is, could I have something like an
> > earthquake occur in the game, then alter an area
> (or
> > zones) terrain on the fly?  Or even in reaction to
> > people doing things (casting some nasty spell,
> using a
> > bulldozer, blowing something up, etc.)?
> >
> >
> >
> > _______________________________________________
> > Nel mailing list
> > address@hidden
> > http://lists.nongnu.org/mailman/listinfo/nel-all
> >
> > 
> 
> 
> 
> 
> _______________________________________________
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> address@hidden
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> 





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