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Re: [netPanzer-Devel] compiling source leads to "problems" with game dat
From: |
Matze Braun |
Subject: |
Re: [netPanzer-Devel] compiling source leads to "problems" with game data |
Date: |
Thu, 23 Oct 2003 08:50:55 +0200 (CEST) |
On Wed, 22 Oct 2003, Derek Arndt wrote:
>
> On Oct 22, 2003, at 5:07 PM, Matze Braun wrote:
>
> >
> >
> > On Wed, 22 Oct 2003, Derek Arndt wrote:
> >
> >> Mac OS 10.3, GCC 3.3.
> >>
> >> I built physfs straight from CVS.
> >>
> >> Oh, BTW....I believe in short time you can announce an OS X version
> >> available for Mac users :)
> > Ah, you're using Mac. This explains your problems. netpanzer
> > unfortunately
> > is little endian only at the moment. It'll be some effort to fix this I
> > assume.
> > Netpanzers original coders, often used the trick of just loading
> > chunks of
> > data into c++ structs. Just search the code for __attribute__((packed))
> > and you'll find the problematic structs. All the code dealing with
> > these
> > structs has to be changed to deal correctly with big-endian machines...
>
>
> So I guess the question is should I sit around and wait for someone to
> step-up and fix this or do so myself?
> Do you think someone could do this in the next week?
Well doesn't seem like someone of the current developers will fix this
soon. So if you want it in a few weeks, then you should do it yourself.
If you do so, then send me a few patches of the first structs you fix,
we'll give you cvs access if your code is good enough.
Greetings,
Matze