netpanzer-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [netPanzer-Devel] compiling source leads to "problems" with game dat


From: Matze Braun
Subject: Re: [netPanzer-Devel] compiling source leads to "problems" with game data
Date: Thu, 23 Oct 2003 08:50:55 +0200 (CEST)


On Wed, 22 Oct 2003, Derek Arndt wrote:

> 
> On Oct 22, 2003, at 5:07 PM, Matze Braun wrote:
> 
> >
> >
> > On Wed, 22 Oct 2003, Derek Arndt wrote:
> >
> >> Mac OS 10.3, GCC 3.3.
> >>
> >> I built physfs straight from CVS.
> >>
> >> Oh, BTW....I believe in short time you can announce an OS X version
> >> available for Mac users :)
> > Ah, you're using Mac. This explains your problems. netpanzer 
> > unfortunately
> > is little endian only at the moment. It'll be some effort to fix this I
> > assume.
> > Netpanzers original coders, often used the trick of just loading 
> > chunks of
> > data into c++ structs. Just search the code for __attribute__((packed))
> > and you'll find the problematic structs. All the code dealing with 
> > these
> > structs has to be changed to deal correctly with big-endian machines...
> 
> 
> So I guess the question is should I sit around and wait for someone to 
> step-up and fix this or do so myself?
> Do you think someone could do this in the next week?
Well doesn't seem like someone of the current developers will fix this 
soon. So if you want it in a few weeks, then you should do it yourself. 
If you do so, then send me a few patches of the first structs you fix, 
we'll give you cvs access if your code is good enough.

Greetings,
        Matze






reply via email to

[Prev in Thread] Current Thread [Next in Thread]