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From: | John W. Eaton |
Subject: | [Octave-bug-tracker] [bug #44478] test __osmesa_print__.cc-tst crashes with Nvidia drivers |
Date: | Wed, 11 May 2016 17:40:05 +0000 (UTC) |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:44.0) Gecko/20100101 Firefox/44.0 Iceweasel/44.0 |
Follow-up Comment #80, bug #44478 (project octave): I don't think this is about threads. As far as I can tell, the problem is that nvidia's OpenGL library doesn't play well with the OSMesa library. Please try the attached very simple program. No threads. Just two calls to GL functions after setting up an OSMesa context. I compiled with g++ osmesa-foo.cc -lGL -lOSMesa On a system with the Mesa OpenGL libraries, I see GL_DEPTH_BITS: 16 GL_STENCIL_BITS: 0 as expected. On the same system, after installing the nvidia OpenGL library (as a dependency of the Debian nvidia-legacy-340xx-driver package) I see GL_DEPTH_BITS: 0 GL_STENCIL_BITS: 4196832 Is there something wrong with the example program? (file #37131) _______________________________________________________ Additional Item Attachment: File name: osmesa-foo.cc Size:0 KB _______________________________________________________ Reply to this item at: <http://savannah.gnu.org/bugs/?44478> _______________________________________________ Message sent via/by Savannah http://savannah.gnu.org/
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