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From: | Bill Denney |
Subject: | Re: graphics issues |
Date: | Sat, 30 Sep 2006 00:12:37 -0400 |
User-agent: | Thunderbird 1.5.0.7 (Windows/20060909) |
John W. Eaton wrote:
I was thinking of both of these, but I was planning on requiring some intelligence from the backend for handling 3d-- there are too many issues with what to draw with 3d. For tic marks, I was planning on handling that internally. To me, any backend should produce something almost identical from the same input to the front end. Allowing different tic marks would be a relatively significant difference to me.My guess is that Bill wasn't thinking about 3D graphics. Or how to handle tic marks etc. Or maybe he was. Bill?
Automatic tic mark placement isn't too hard of a problem. I've written code to to it before (I just have to find it), but it's not in what I posted in May.| Even if you didn't use Bill's code, there's an advantage to having the tick | and label placement logic in .m files. You're the one who kept asking me for | the least amount of stuff to be done in C++ as possible, and the most | possible in .m files. Sure, it's a reasonable goal, but if some code already exists to do the job and there's a way for us to use it, there's no point in reinventing it as a .m file. So does OpenGL have good routines for autoplacement of tic marks and axis labels given data ranges and font metrics?
Bill
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