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Re: Use of floats for FLTK toolkit


From: Michael D Godfrey
Subject: Re: Use of floats for FLTK toolkit
Date: Sat, 02 Apr 2011 21:09:04 -0700
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On 04/02/2011 08:56 PM, Shai Ayal wrote:
I think this is actually an OpenGL problem. googling for "opengl double precision" will come up with numerous sources  which claim that most if not all opengl implementations use single precision internally. This includes both hardware accelerated and  the mesa software implementations. So a warning in the documentation is probably the only way to go here ...
I only looked as far as where they show use of double as arguments to the glu calls.
But, you are likely correct.  Therefore, a warning is called for, possibly in the code as
well as in the documentation.

Michael


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