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Re: OpenGL object selection


From: Michael Goffioul
Subject: Re: OpenGL object selection
Date: Wed, 4 Jul 2012 18:17:28 +0100

On Wed, Jul 4, 2012 at 6:11 PM, Jacob Dawid <address@hidden> wrote:
Michael,

I have done a similar thing in an application that I wrote. For
collision detection I tool I took the projection of the mouse pointer
from the viewing frustrum's front plane to the backplane. See here
(method "ray");

http://code.google.com/p/glee3d/source/browse/libglee3d/display.cpp

Yes, that's another method.

Michael.


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