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Re: MXE Octave: "... has no symbols" warning under Mac OS X


From: Ben Abbott
Subject: Re: MXE Octave: "... has no symbols" warning under Mac OS X
Date: Mon, 23 Sep 2013 09:37:14 -0400

On Sep 23, 2013, at 8:41 AM, Anirudha Bose wrote:

> On Mon, Sep 23, 2013 at 5:50 PM, Ben Abbott <address@hidden> wrote:
> 
> On Sep 22, 2013, at 11:12 PM, Anirudha Bose wrote:
> 
> > On Mon, Sep 23, 2013 at 8:34 AM, Anirudha Bose <address@hidden> wrote:
> >
> > On Mon, Sep 23, 2013 at 4:11 AM, Ben Abbott <address@hidden> wrote:
> >
> > On Sep 22, 2013, at 5:18 PM, Anirudha Bose wrote:
> >
> > >
> > > On Mon, Sep 23, 2013 at 2:41 AM, Ben Abbott <address@hidden> wrote:
> > > On Sep 22, 2013, at 12:48 PM, Anirudha Bose wrote:
> > >
> > > > On Sun, Sep 22, 2013 at 7:14 PM, Ben Abbott <address@hidden> wrote:
> > > >
> > > >> On Sep 22, 2013, at 2:05 AM, Anirudha Bose wrote:
> > > >>
> > > >> >
> > > >> > On Sun, Sep 22, 2013 at 5:22 AM, Benjamin Abbott <address@hidden> 
> > > >> > wrote:
> > > >> > On Sep 21, 2013, at 3:33 PM, Anirudha Bose <address@hidden> wrote:
> > > >> >
> > > >> >> On Sun, Sep 22, 2013 at 12:44 AM, Ben Abbott <address@hidden> wrote:
> > > >> >> On Sep 21, 2013, at 3:21 AM, Anirudha Bose wrote:
> > > >> >>
> > > >> >> >> Can you attempt to try to apply install_name_tool manually and 
> > > >> >> >> then check the result with otool?
> > > >> >> >
> > > >> >> > This will be a very long process. I can try it though. Or better 
> > > >> >> > if I can find some tools to automate this job. For future use 
> > > >> >> > should I include your scripts in my MXE repo, so that others can 
> > > >> >> > try reusing your scripts?
> > > >> >>
> > > >> >> If you think my scripts are the correct approach, then go ahead and 
> > > >> >> commit them. However, maybe before committing my scripts to your 
> > > >> >> repo, maybe its a good idea to first determine the reason my 
> > > >> >> scripts aren't working for you with the MXE approach?
> > > >> >>
> > > >> >> The good thing about mxe-octave is that it has grown very diverse 
> > > >> >> and capable of doing many things. I am not familiar with 
> > > >> >> m-scripting so I will have trouble debugging your scripts. But 
> > > >> >> maybe someone else can reuse your scripts to make them work with 
> > > >> >> MXE. I have come up with a temporary solution in Python and I have 
> > > >> >> been able to produce a working application bundle of Octave for Mac 
> > > >> >> OS X. I have committed all the scripts to my repo since it will be 
> > > >> >> handy to have them all at one place.
> > > >> >
> > > >> > I'll pulled a copy of you repo.  I haven't used mxe before.  What 
> > > >> > commands are needed to produce a MacOSX app?
> > > >> >
> > > >> > Hi Ben.
> > > >> >
> > > >> > Here are the steps for compiling Octave from MXE.
> > > >> > 1. Check the requirements for Mac OS X in the file 
> > > >> > mxe-octave-anirudha/index.html#requirements.
> > > >> > 2. Build Octave with the command "sudo make octave".
> > > >> > 3. Make sure you have Macports version of gfortran installed in your 
> > > >> > machine. I will commit a change to add gfortran in the list of 
> > > >> > requirements.
> > > >> > 4. If you are able to get a successful build, then you can use my 
> > > >> > script mxe-octave-anirudha/darwin_files/standalone.py to rewrite the 
> > > >> > Mach-O headers. Make sure you have created octave.app in the "dist" 
> > > >> > directory inside mxe-octave-anirudha. You can find information on 
> > > >> > how to use standalone.py is present inside the file.
> > > >> >
> > > >> > Let me know if you face any problems.
> > > >> >
> > > >> > - Anirudha
> > > >>
> > > >> I think I'm in need of a bit more detail.  I've cloned your repo.  
> > > >> Does your repo include all the mxe stuff and your changes?  I see a 
> > > >> configure.ac and Makefile.in.  Do I start with autoconf -> configure 
> > > >> -> make?  To build a Darwin app are there any specific options needed?
> > > >>
> > > > Oops! Sorry for missing that out. Do autoconf -> ./configure 
> > > > --enable-native-build --enable-shared --disable-static --target=darwin 
> > > > --build=darwin --host=darwin --enable-pic-flag --enable-64 -> sudo make 
> > > > octave
> > > >
> > > > - Anirudha
> > >
> > > I encountered an error when building bzip2. I've attached the log.  Is 
> > > this something your encountered?
> > >
> > > Ben
> > >
> > > Failed to build package bzip2!
> > > ------------------------------------------------------------
> > > gcc -fpic -fPIC -Wall -Winline -O2 -g -D_FILE_OFFSET_BITS=64 -c bzlib.c
> > > gcc -shared -Wl,-soname -Wl,libbz2.so.1.0 -o libbz2.so.1.0.6 blocksort.o 
> > > huffman.o crctable.o randtable.o compress.o decompress.o bzlib.o
> > > ld: unknown option: -soname
> > > collect2: ld returned 1 exit status
> > > make[2]: *** [all] Error 1
> > > make[1]: *** [build-only-bzip2] Error 2
> > > real    0m2.182s
> > > user    0m1.660s
> > > sys     0m0.336s
> > > ------------------------------------------------------------
> > > [log]      
> > > /Users/bpabbott/Development/mercurial/mxe-octave-anirudha/log/bzip2
> > >
> > >
> > > I have pushed some patches which fix your problem. Just pull the recent 
> > > changes in my repo. With the current snapshot you are using, compiling of 
> > > readline, bzip2, and graphicsmagick is likely to fail.
> > >
> > > - Anirudha
> >
> > I pulled, and started fresh with "autoconf; ./configure ...", but am still 
> > encountering the same error.
> >
> > Failed to build package bzip2!
> > ------------------------------------------------------------
> > gcc -fpic -fPIC -Wall -Winline -O2 -g -D_FILE_OFFSET_BITS=64 -c bzlib.c
> > gcc -shared -Wl,-soname -Wl,libbz2.so.1.0 -o libbz2.so.1.0.6 blocksort.o 
> > huffman.o crctable.o randtable.o compress.o decompress.o bzlib.o
> > ld: unknown option: -soname
> > collect2: ld returned 1 exit status
> > make[2]: *** [all] Error 1
> > make[1]: *** [build-only-bzip2] Error 2
> > real    0m2.994s
> > user    0m1.708s
> > sys     0m0.366s
> > ------------------------------------------------------------
> > [log]      
> > /Users/bpabbott/Development/mercurial/mxe-octave-anirudha/log/bzip2
> >
> > make: *** 
> > [/Users/bpabbott/Development/mercurial/mxe-octave-anirudha/installed-packages/bzip2]
> >  Error 1
> >
> > This should not happen. Can you send me the log of bzip2 in your current 
> > copy of repo? Did you use "--target=darwin" exactly while doing 
> > ./configure... ? On my system bzipp2 compiles fine.
> 
> The commands I used were ...
> 
> sudo make clean
> autoconf
> ./configure --enable-native-build --enable-shared --disable-static \
>             --target=darwin --build=darwin --host=darwin \
>             --enable-pic-flag --enable-64
> 
> It seems --enable-64 doesn't work right now. It won't work until I write a 
> patch to generate code with 8 byte signed integer value.
> 
> sudo make octave
> 
> > Just to be sure I'm current, my tip is below
> >
> > Bens-MacBook-Pro:mxe-octave-anirudha bpabbott$ hg tip
> > changeset:   3228:d037848bada2
> > tag:         tip
> > user:        Anirudha Bose <address@hidden>
> > date:        Mon Sep 23 02:52:01 2013 +0530
> > summary:     [Darwin] Fix compiling of GraphicsMagick
> >
> > Ben
> >
> > What is the value of MXE_SYSTEM in your build? You can check that in 
> > mxe-octave-anirudha/Makefile.
> 
> fgrep -in MXE_SYSTEM Makefile
> 11:MXE_SYSTEM := darwin
> 
> Iv'e attached the bzip2 log.
> 
> Ben
> 
> Ben, I don't find any reason why bzip2 doesn't compile on your system. I saw 
> your logs and the only explanation I can give is that you might have 
> forgotten to do "hg update" after doing "hg pull". Can you please check and 
> let me know?

Opps ... you deduced correctly.  bzip2 is now building fine.  However, I'm 
having trouble with qt4.  The download if failing.  "make" is trying to 
download qt-4.8.3, but I don't see it on the web site.  I do see 4.8.5

        http://download.qt-project.org/official_releases/qt/4.8/

Ben




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