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RE: [Openexr-devel] Conversion between half-float and float
From: |
Kevin Bjorke |
Subject: |
RE: [Openexr-devel] Conversion between half-float and float |
Date: |
Fri, 25 Jun 2004 00:28:11 -0700 |
If you have a GeForce-6 class GPU, you could write fp16 textures to fp32
targets. Good for large #s of pixels.
-----Original Message-----
From: address@hidden
[mailto:address@hidden
Sent: Thursday, June 24, 2004 8:37 PM
To: address@hidden
Subject: [Openexr-devel] Conversion between half-float and float
Hello all,
Does anybody out there know a way that can convert between half-float
and
float faster than the implementation provided the OpenExr group?
Regards,
Kennant
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