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Re: [Openexr-devel] "standard" for storing a depth map?


From: Paul Miller
Subject: Re: [Openexr-devel] "standard" for storing a depth map?
Date: Wed, 14 Mar 2012 17:19:57 -0500
User-agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:10.0.2) Gecko/20120216 Thunderbird/10.0.2

On 3/14/2012 4:41 PM, Christopher Horvath wrote:
If you're using 32-bit float for depth, why do you need to normalize at
all? Doesn't that defeat the purpose?

Well, yeah. <sheepish grin>

We're creating depth "from nothing" here (think 2D->3D conversion) so the actual range is not based on any real world values. But I suppose it could. Let me think about that.




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