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From: | Paul Miller |
Subject: | Re: [Openexr-devel] "standard" for storing a depth map? |
Date: | Wed, 14 Mar 2012 17:19:57 -0500 |
User-agent: | Mozilla/5.0 (Windows NT 6.1; WOW64; rv:10.0.2) Gecko/20120216 Thunderbird/10.0.2 |
On 3/14/2012 4:41 PM, Christopher Horvath wrote:
If you're using 32-bit float for depth, why do you need to normalize at all? Doesn't that defeat the purpose?
Well, yeah. <sheepish grin>We're creating depth "from nothing" here (think 2D->3D conversion) so the actual range is not based on any real world values. But I suppose it could. Let me think about that.
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